ABX wrote:
> On Fri, 18 Apr 2003 10:32:30 -0400, Tyler Eaves <tyl### [at] cg1org> wrote:
>
>>Anyone know how to get the effect of that dark glass that's often used in
>>large buildings? You know the stuff... practically opaque from the outside,
>>almost as clear as normal glass on the inside?
>
>
> http://www.povray.org/documentation/view/193/
>
> ABX
Normally glass is modeled with thickness and not just as one surface so
slope or object pattern might be better.
Post a reply to this message
|